/*
 * Copyright (c) 2012, Willow Garage, Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the Willow Garage, Inc. nor the names of its
 *       contributors may be used to endorse or promote products derived from
 *       this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include <stdint.h>

#include <OgreMovableObject.h>
#include <OgreSceneNode.h>

namespace rviz
{
void applyVisibilityBits(uint32_t bits, Ogre::SceneNode* node)
{
  if (!node)
  {
    return;
  }
  // Loop over all objects attached to this node.
  Ogre::SceneNode::ObjectIterator obj_it = node->getAttachedObjectIterator();
  while (obj_it.hasMoreElements())
  {
    Ogre::MovableObject* obj = obj_it.getNext();
    obj->setVisibilityFlags(bits);
  }
  // Loop over and recurse into all child nodes.
  Ogre::SceneNode::ChildNodeIterator child_it = node->getChildIterator();
  while (child_it.hasMoreElements())
  {
    Ogre::SceneNode* child = dynamic_cast<Ogre::SceneNode*>(child_it.getNext());
    applyVisibilityBits(bits, child);
  }
}

} // end namespace rviz
